TiramaSue
Stingray
Stingray
5,169 Posts

Re:Ideas for the dev's re: past CC's missed

[Post New]by TiramaSue on May 13, 17 6:42 PM
With only about 5 to 6 weeks before the 1 year anniversary of the castle challenges, I think the developers have already determined what's going to happen.

If it's a repeat, then we will know that there will only be 6 CC's and those who completed all of them will have to decide whether they want to continue playing a game with character quest updates that are few and far between and that can be finished in mere hours.

 
rednose60
Starfish
Starfish
46 Posts

Re:Ideas for the dev's re: past CC's missed

[Post New]by rednose60 on May 14, 17 4:09 AM
Yes, it's nearly 1 year since we had the first CC, so the devs probably, already know, what they are going to do about the CC's.

I did complete all the CC's and would love to see a brand new one coming up, but sometimes I thought about players who didn't complete theirs and I thought they would like to see a repeat.

What is going to happen??... only the devs know and we have to wait and see.

If there is going to be a repeat there is going to be a bunch of unhappy payers who already completed those CC's and would see any point in doing it again.
If they are starting with a new set of CC's there is still going to be a bunch of unhappy players who didn't have a chance to complete the past CC's and want to see a repeat.

Because I'm going to be part of the first bunch, I agree that there is a good idea to have a chance to get the past CC's avatars without a repeat of the past CC's.

My suggestion would be an avatar room (shop) that the players who wanted to get the missed CC avatars, could open with Trina's keys (for example) and buy for a reasonable amount of coins, shards or diamonds.

Kitty Algarve

 
alfy35twa
Starfish
Starfish
40 Posts

Re:Ideas for the dev's re: past CC's missed

[Post New]by alfy35twa on May 14, 17 4:49 AM
TiramaSue wrote:

If the devs adopted such a scheme, dollars to donuts that it wouldn't take long before somebody started crying that it was too hard


But it should be hard, I have no problem with that. besides the current alternative is No Avatar!! Also for us long time players, we know to keep a lot of the season items, because they will be needed next year.

 
TiramaSue
Stingray
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5,169 Posts

Re:Ideas for the dev's re: past CC's missed

[Post New]by TiramaSue on May 14, 17 6:15 AM
alfy35twa wrote:
TiramaSue wrote:

If the devs adopted such a scheme, dollars to donuts that it wouldn't take long before somebody started crying that it was too hard


But it should be hard, I have no problem with that. besides the current alternative is No Avatar!! Also for us long time players, we know to keep a lot of the season items, because they will be needed next year.


Well, about once a week we have people complaining that opening the bow figurine is 'too hard' and wanting it made easier. (shrug)

Probably should keep a list of those who want the CC's repeated, so that, if that's what the devs decide, I can check back in a year and see how happy they are when they realize that they are now the players faced with nothing to do but playing the same HO's over and over again while waiting for the one or two character updates that are released each year.


 
silver_hawk
Manatee
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3,917 Posts

Re:Ideas for the dev's re: past CC's missed

[Post New]by silver_hawk on May 14, 17 6:34 AM
While rerunning Castle Challenges seems the "logical" option it's not necessarily the right option. As stated, veteran players would be bored even if the newer are getting a second opportunity to get what they missed. The following year the newer players will get to experience what the veterans are facing now.

This is why I suggested putting them in the Crafting Lab with great expense or difficulty if one wants them badly enough.

Why the dev's attached the avatars as prizes for the CC's is beyond me. Not the best of ideas. It is very limiting and creates the issue being discussed currently.

Another "possible" option is to change the prizes to something other than avatars. Then run a CC once a month alternating the ones with avatar prizes with one having other prizes (such as a truckload of shards, diamonds, etc, or whatever).

No matter what is done/not done someone is not going to be happy. A conundrum.

Perhaps the dev's will see this and realize their error and creatively find a reasonable solution. Not holding my breath though.

 
TiramaSue
Stingray
Stingray
5,169 Posts

Re:Ideas for the dev's re: past CC's missed

[Post New]by TiramaSue on May 14, 17 7:14 AM
silver hawk - I think the developers learned from their mistakes regarding the orange cat debacle, and thought that nobody would get upset about missing out on an avatar. After all, an avatar has no effect on the game. all they do is look pretty and alert friends to our accomplishments. They thought wrong.

As for coming up with prize packages for those who play the challenge a second time, no thanks. It's difficult enough completing the DQ's without expending airship inventory to win some prize package. Players wouldn't part with inventory to win prize packages in the mini-events, not going to happen in a CC.

Old players and the mods have to take some responsibility also for constantly reassuring new players and those that did not finish that of course they would get another crack at them. Those saying that didn't think it through to the logical conclusion: if every CC is repeated, then there is no room left for new CC's and there is nothing left in the game for a large number of players to do.

I don't think there's any way the developers can offer the avatars to those who missed out that would make ME happy. Being able to craft them, no matter how difficult it's made (and I don't trust the devs to make it difficult or to not cave in to the cry's about how hard it is) isn't the same as having to commit a huge amount of time and inventory in a limited time period.

Those avatars were awarded for completing the challenges, It cheapens my avatar if it is made available in another way. I've had to sit and watch as an easy achievement was made even easier to help newbies (A Friend Indeed), and I get sick thinking I used 6500 or so shards to get the Christmas monkey and now players can do so for 3 shards. And those are just 2 examples of how things we older players had to graft long and hard to earn are now just being handed out like candy.

I know this makes me sound selfish. Whatever. Players who want to shut me and others in my position out of a year's worth of CC's so they can be rerun are also selfish. And short-sighted, because they eventually be sitting where I am sitting. But I won't be sitting there with them next year. I, and probably others, will have moved on to play something else.

I think I'm done discussing this subject.


 
MissCuddleFish
Guppy
Guppy
197 Posts

Re:Ideas for the dev's re: past CC's missed

[Post New]by MissCuddleFish on May 14, 17 7:54 AM
I kinda like the 'Lab' version. But what if it was not like the crafting version.

I don't know if this idea would be do-able or if players would want it.

The craft lab could be like those daily Quests. If you 'accept' the timer starts. And it could be a 10 part quest. And the end when the box opens ... voila your avatar.

I agree it shouldn't be easy. And it could only be for those special Avatars from the event. Something like a second chance if you really really want the avatar. It would have to be a tough quest. And maybe even ... only available after the event is over.

This could also gives everyone/anyone something to do between events. And while some would want to do the quest challenge, it won't affect everyone.

Re-running a 30-day Castle Challenge right away wouldn't work. Like with this event, they would have to keep the kids up and the spring room way past the intended date. The one for Christmas would be even worse. And we all know just how fragile these games are to program and how easy a mistake can cause a lot of grief for players.

I find the Castle Challenge is just that ... a challenge. We had 30 days to complete it. There will always be some players that won't be able to complete it due to real life, computor problems etc.

We all had fun with this challenge, putting up the avatars as soon as we got them, and helping each other out for items was a lot of fun.

Next year there will be a new challenge with new avatars and pets etc.

 

Re:Ideas for the dev's re: past CC's missed

[Post New]by frequentfrog on May 14, 17 10:45 AM
I kind of like the idea to have a second chance at missed challenge avatars. It doesn't have to be by running the same challenges every year. I haven't have a clue whether the MC player base is more new players or more old, but if old challenges are going to be re-run this year, older players will have little to no benefit of the challenges.

And also, if older, non-event, challenges are going to be re-run this year at the same date of last year, that would mean I never will have a chance at some of them because some periods of the year I am off line each year.

I do like the idea of having to work for extra things like avatars or pets, and in that way I find it disappointing the way older pets have become so very cheap as time goes by. I paid 50 000 coins or so for that pegasus pet now I hear it's nowhere near that much. The game has to have some challenge.

So if the devs aren't going to re-run old challenges newer members never will get the chance to get past-challenge avatars. Which would seem to run counter with what the devs have done so far, because you can still craft event pets even after the event has run. But avatars do seem an exception, unless they're going to relaunch the champion avatars with the new contest feature, whenever that goes active.

Anyway, all rambling thoughts aside, my preferred solution (if at all programmable) would be one or two Catching-up Challenges a year. A challenge where the player can chose which past avatar he or she wants to play for. For players that already have all avatars there could be alternative prizes such as say 1000 shards or 50 gems, 10 000 coins, etc... That way the challenges can stay fresh for every one, older and newer players.

 
Desertdruid
Salmon
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2,971 Posts

Re:Ideas for the dev's re: past CC's missed

[Post New]by Desertdruid on May 14, 17 11:12 AM
For players that already have all avatars there could be alternative prizes such as say 1000 shards or 50 gems, 10 000 coins, etc...

Absolutely no way that would be worth it! That would be no incentive whatsoever, & I really enjoy completing the Challenges.

Now, if the reward was 50 each Polestars, Immortal Treasures, Rune Stones, Torches, Twilight Crystals, Druids Hands, & Golden Flowers, then maybe ……

 

Re:Ideas for the dev's re: past CC's missed

[Post New]by frequentfrog on May 14, 17 11:43 AM
They were only suggestions, mind. Some might find them worth it, others won't. I'm sure the devs can come up with more enticing ones.

Edited on 05/14/2017 at 11:44:05 AM PST


 

Re:Ideas for the dev's re: past CC's missed

[Post New]by Things1and2 on May 14, 17 1:14 PM
Perhaps an idea would be to run the Challenges as they are already planning to, but offer a choice of avatar when the challenge is completed.

I know some people want to collect EVERY avatar, but not everyone does. So, if one past avatar and one new avatar were offered for completing the challenges, then people that have been playing longer could choose the new one, and people that are new to the game have a chance to get an older one they might prefer to have.

That way everyone would still have to do all the work of the Challenges, so it seems fair to me, but I am a relatively new player.

 
KayteCat
Herring
Herring
393 Posts

Re:Ideas for the dev's re: past CC's missed

[Post New]by KayteCat on May 14, 17 1:33 PM
I don't have all of the CC avatars... and I'm okay with that. I like the idea of always something new to try for. I like that it's difficult enough that not everyone makes it. That's what makes it a challenge. That's what makes for the good feeling when you accomplish the hard thing, and the drive to do better next time if you do not.

We get second chances with the holiday events, but always with something new added in. That works for holiday events, but the Castle Challenge is hard, and it's supposed to be hard. It's possible, but you have to dedicate your time and resources to it, and that's as it should be.

I would be okay with a crafted item that is more difficult than the original challenge. Retests are always harder.

Minerva

Edited on 05/14/2017 at 5:46:56 PM PST


 
playingthegame
Salmon
Salmon
2,952 Posts

Re:Ideas for the dev's re: past CC's missed

[Post New]by playingthegame on May 14, 17 1:55 PM
I have in mind Campaign Medals or promotion stripes for those who repeat last year's Challenges
To be worn on the chest (or if a girl - somewhere else more modest) or on the sleeve.
First time round you get the Avatar. Second time round you get a medal on your Avatar if you are successful in repeating it. The new players just get the avatar if they complete the Challenge. The next time you get a bar to your medal, whereas the newer players just get ...........
The contents of the Challenges are not unique for each month. Many days are just repeats of those found in earlier Challenges so there is no work for the Developers to do for the Challenges - just the rewards need amending.
I hope this is not as "clear as mud!" what I am thinking?

 
rbsworld
Guppy
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164 Posts

Re:Ideas for the dev's re: past CC's missed

[Post New]by rbsworld on May 14, 17 2:14 PM
For my two cents...I left the game back in 2014 because the game became a nightmare to achieve. I started the game a week after the original Bow Figure AND Bag in the Grotto area were reworked....when I returned to the game the last week of the Fall Event last year, I fell in love with the game all over again. Did I finish all the achievements, no. Is the game easier than before? Sure..gamers talk...devs listen. The most experienced MC gamers, the veterans if you will, were the trailblazers. Trailblazers by definition have it harder than those that follow. I thank them everyday I play because their input has made MC what it is today. That said, I think the challenge avatars should ALWAYS stay a one time thing. If you didn't finish or even get to play, too bad, there will be unique challenge avatars in the next one. These should be badges that identify a specific achievement and not available as a redo of any sort. I just wish the devs would remove them after a challenge is over from the avatar list. I think that would help put an end to the "but, I want.." dialogue and current unrest with both the veterans who achieved them and those that didn't.

Have fun in your castle, it is an everyday challenge!

RBsMom

 
Pazlovejoy
Guppy
Guppy
192 Posts

Re:Ideas for the dev's re: past CC's missed

[Post New]by Pazlovejoy on May 14, 17 2:32 PM
c0c0_nuts wrote:The developers could create a castle challenge with options.

With a new castle challenge, they could offer players a chance to win the current avatar and a past avatar.

For example, for the first 10 days of a challenge, if a player completes double of each task, they would earn the first current avatar and a first past avatar of their choice.

For the next set of 10 days (11-20), if a player completes double of each task, they would earn the 2nd current avatar and a 2nd past avatar of their choice, etc.


I would endorse this suggestion except that most players who can't spend 8 hours a day on the game would find it almost impossible to complete twice the requirements of some of the tasks. Then the Devs would begin to make it easier on subsequent challenges. From reading this thread I now understand why so far there has been no way to get missed challenge avatars. There doesn't seem to be a perfect solution.

 
gohill
Manatee
Manatee
3,712 Posts

Re:Ideas for the dev's re: past CC's missed

[Post New]by gohill on May 14, 17 2:37 PM
rbsworld wrote:For my two cents...I left the game back in 2014 because the game became a nightmare to achieve. I started the game a week after the original Bow Figure AND Bag in the Grotto area were reworked....when I returned to the game the last week of the Fall Event last year, I fell in love with the game all over again. Did I finish all the achievements, no. Is the game easier than before? Sure..gamers talk...devs listen. The most experienced MC gamers, the veterans if you will, were the trailblazers. Trailblazers by definition have it harder than those that follow. I thank them everyday I play because their input has made MC what it is today. That said, I think the challenge avatars should ALWAYS stay a one time thing. If you didn't finish or even get to play, too bad, there will be unique challenge avatars in the next one. These should be badges that identify a specific achievement and not available as a redo of any sort. I just wish the devs would remove them after a challenge is over from the avatar list. I think that would help put an end to the "but, I want.." dialogue and current unrest with both the veterans who achieved them and those that didn't.

Have fun in your castle, it is an everyday challenge!

RBsMom


If it's going to be a one time thing... then the devs should delete the avatars from the list.... Keeping them on the list makes it look like there will be a chance to win them in the future.... and I'm not talking about my games where I won them, I'm talking about the new game I started this spring... all the past castle challenge avatars are still listed.... Unlike the avatars for the tournament that they dropped from the list...

The fact that they took off the tournament avatars because the tournaments are locked... but kept the past CC avatars still on the list is what makes me believe they will still be offered... otherwise, take them off the list...

 
Desertdruid
Salmon
Salmon
2,971 Posts

Re:Ideas for the dev's re: past CC's missed

[Post New]by Desertdruid on May 14, 17 2:46 PM
The CC avatars aren't just fanciful decorations - they are symbols of our journey. Each one says "I was there for that Event & with hard work & dedication, I earned this!" Making them available later diminishes & muddies that distinction. It also degrades my achievement.

I will never have that Facebook Robin Hood avatar, & I'm fine with that. But it's also not in my face reminding me that I won't. Maybe removing them when the CC concludes if you haven't earned it is a good idea. Out of sight, out of mind.

 
Knim
Guppy
Guppy
194 Posts

Re:Ideas re: past CC's missed

[Post New]by Knim on May 14, 17 6:22 PM
SILVER HAWK...Please do not think you caused any problems. People argue a subject like debate class. It is not against you. You brought up a good subject that many have different opinions. Never hesitate to ask questions. After all this is game. Games should always by definition be fun. Good luck, Happy Mothers day and enjoy Spring.
TOAD/Otter/MOUSE PC.

 
TiramaSue
Stingray
Stingray
5,169 Posts

Ideas re: past CC's missed

[Post New]by TiramaSue on May 14, 17 6:41 PM
silver_hawk wrote:

ETA
Never mind. The whole topic seems to be making players upset and that was NOT the intention. Forget the whole idea. It's not worth causing problems between friends.



The odds are that the developer has already decided how they are going to handle this problem. Whatever their decision, there will be people who will like it, people who will lump it (but stick around), and people who will leave.

Kicking various solutions around in advance will give me, at least, some time to reflect on what exactly I want to do should I not be in the like it camp. I prefer making a considered decision rather than a knee-jerk one.

I'll also be thinking about whether I want to continue if yet another seasonal event is added. Right now, I have 34 weeks to work on the DQ achievements. Adding another means that out of 52 weeks, only 28 are available to work on them.

I really believe those achievements are doable, but they can't be completed if there's no gnome quests to work on for almost half the year. It may be that this game is no longer for me.

 
silver_hawk
Manatee
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3,917 Posts

Re:Ideas re: past CC's missed

[Post New]by silver_hawk on May 14, 17 9:31 PM
I thought there were some pretty good arguments pro and con. There were some great creative ideas that I really liked but...

Hearing that players would quit or that it diminishes ones efforts if they reran the CC's or made the avatars available by other methods made me very sad. That's what made me just want to give up the prospect.

It made me feel that those who of no fault of their own from illness, family deaths, work, school, surgeries, late to start MC, failed a challenge, etc don't deserve to have a chance or opportunity by the same tasks or equivalent to try again.

I would really hate to see anyone quit if the CC's were rerun or if the avatars were made available in some other fashion. I would rather see the dev's just take it off the tease list (out of sight, out of mind) than to upset anyone. I certainly didn't intent to upset anyone and felt like I did just that.

I don't want to be a point of contention and cause animosity. Nope, I'd rather just end the conversation and forget the idea than be the cause of tension. Sorry - very sorry - if I upset anyone. I only wanted to start some creative ideas and felt I did just the opposite.

Thank you all though. You've all made some pretty good points for both sides. I highly respect that. Thank you all for your comments on how you feel and your opinions. It matters.


Don't worry. I still love you all.

 
 
 
 
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