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You know how when you see a really gorgeous person, and find them terribly attractive, you want to be their friend at the very least? Then, as you approach, you hear the talking and realize they haven't a brain in their head and suddenly they are far less interesting? That pretty much sums up my experience with Alchemist's Apprentice.
The game has truly stunning graphics. On seeing that and knowing it was an HO/Match 3 hybrid I thought, "This has got to be good!" The opening scene is an HO and you count up, so I had hoped that would be the case for the rest but nope, all Match 3 are Timed Only and they make up most of the game. You get an HO "bonus game" after 10 levels of Match 3 each Stage. Now strangly the follow along helper guy, when I began my first bonus HO, said, "Watch out because time is dripping out"? Ewwww.  but I did not see a timer, dripping or otherwise, so not sure what happened there.
My growing displeasure with the game was not just because of the timer. In fact the prettiness ended up being a problem because they went nuts at the sparkle store and the special doodads that fuel power-ups were so shiny they made some of the tiles they were attached to hard to discern. Also a hazy wash of light occasionally passes over the board impeding vision as well. The Power-ups are determined by which building you develope for your Alchemist Uncle who has taken a powder and left you in charge BUT since you must do this in order what could have been a nice way to customize becomes moot, at least at the begining. This may have changed later but not through the first stage. I'm not even going to go into the world's most annoying bonus mini-game that happens while you are playing the Match 3s except to say it's pointless and disruptive and doesn't work terribly well.
I can't double down thumb cuz it's just too pretty, but no, not Poodlebear Approved.
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Poodle: " I did not see a timer, dripping or otherwise, so not sure what happened there".
Look at the left side of the screen - there is a "thermometer" with a timer...  .
Saw it, and my ulcer began to bleed...  .
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My growing displeasure with the game was not just because of the timer. In fact the prettiness ended up being a problem because they went nuts at the sparkle store and the special doodads that fuel power-ups were so shiny they made some of the tiles they were attached to hard to discern. Also a hazy wash of light occasionally passes over the board impeding vision as well.
That really annoyed me to PB and the fact that I nearly ran out of time because of it. I don't know why they couldn't have made the Timer Optional to suit all tastes. (By the way ithe timer was the long blue tube on the left that was dripping what looked like water.)
Due to both of the above facts and that stupid catching coins but not flowers/branches I will not be buying it which is a shame because it would have been a good game otherwise.
Edited on 04/04/2009 at 4:37:17 AM PST
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Rebeca_Lily wrote:Poodle: " I did not see a timer, dripping or otherwise, so not sure what happened there".
Look at the left side of the screen - there is a "thermometer" with a timer...  .
Saw it, and my ulcer began to bleed...  .
Yes, I know where the Timer was on the Match 3 screens, I was refering to the Timer I was warned about when playing the 2nd HO game. The advisor guy popped up and advised it was going to happen and then warned about a timer but there wasn't one for the Hidden Object part. Are you saying there was a Timer on the left on the HO scenes?
But doesn't matter, long since deleted and I ain't buyin'.  (sorry about the ulcer  )
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Poodle, your reviews just get better and better! Thank you
Sounds like it may not be for me, but I will give it a try.
Joby
Edited on 04/04/2009 at 6:56:21 AM PST
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