Suggestions for the developers

 

Re:Suggestions for the developers

[Post New]by etgohome21 on Mar 26, 17 3:58 AM
I think you should come out with a summer event, that way we would have one for every season!

 
tutorqueen
Seahorse
Seahorse
34 Posts

Re:Suggestions for the developers

[Post New]by tutorqueen on Mar 27, 17 3:41 PM
PBTB you must be a new player. At the beginning, I felt the same, but as you go up in the levels, there are other things to acieve that will make the 60 minutes, the least of your worries.
Collecting flowers is a great way to pick up the coins you are going to need in a hurry.

 
tutorqueen
Seahorse
Seahorse
34 Posts

Re:Suggestions for the developers

[Post New]by tutorqueen on Mar 27, 17 3:55 PM
Have our player id show up on our oersonal screens when in the forum so we can send it to potential new friends without having to go back and look it up all the time. I for one haven't bothered to memorize it.

 

Re:Suggestions for the developers

[Post New]by ladydia012816 on Apr 3, 17 7:00 AM
DEVS,

Let me start off by saying that I enjoy this game very much and realize that it is difficult for you to please everyone. Therefore you must choose what you think might enhance the game for all players. I hope this suggestion is something you will consider and that most players will agree is an enhancement.

This suggestion is twofold and involves gifting, the mail system (which is really gifting) and knowing someone is still playing. With so many in the game that are leveled out and taking a break waiting on a new update, it is difficult to know if they are still playing or have dropped the game. The red and green icons help in this situation, but It can't be determined if the red icon means they are just taking a break or have quit playing. With inventory at a premium, we players do not want to waste inventory by gifting someone who is not playing anymore. I do try to return the favor when I am gifted and have such great friends that at times I have to take my wish list down to catch up. I gift my friends daily and try to gift all 15 you have allowed, however, without being able to get past the seven spaces allowed for mail, I sometimes am at a standstill and can't get to the friends which I can help.

Suggestion 1: With only seven spaces on the mail tab, I currently have all of them filled with either red icons or players that have taken down their wish lists. It would be extremely helpful if this could be another place that could have a scroll bar to reach other players whom I could gift.

Suggestion 2: To increase the ease of the game might it be possible to gift a player directly from the mail tab instead of having to close out of mail, go to the bottom tab, pick the friends icon, enter the players name and then gift them.

Thank you for your consideration.

Lady Dia
473931

 
AuntieRoo
Herring
Herring
300 Posts

Re:Suggestions for the developers

[Post New]by AuntieRoo on Apr 3, 17 9:05 AM
Hi guys/girls
Let me say first I love the recent update well done to you all.
I don't know if this has been mentioned before but I do find the dice game a little tedious but I know I have to do it for the achievements.
Could I suggest that any double would win an instant prize whether you win or loose against your opponent. i.e:
1& 1 = 10 coins
2 & 2 = 20 coins. etc.This would certainly add a little sparkle for me & make up for being a million miles away from the moose achievement avatar.

 

Re:Suggestions for the developers

[Post New]by Thewerecatqueen on Apr 7, 17 4:58 AM
i agree about the 1 hour wait time. And can we increase the coin payout in HO scenes?

 
Jenifer_Rule
Angelfish
Angelfish
1,038 Posts

Re:Suggestions for the developers

[Post New]by Jenifer_Rule on Apr 16, 17 8:11 AM

This suggestion is completely irreverent and serves no actual purpose in improving the game.

That said:

Just out of curiosity, I'd love to have a counter in my Private Room that tells me exactly how many times my room was used during an event.

Maybe even a long term achievement for 100, 500 and 1000 visits?

That way you would be helping someone else get an achievement, and others would be helping you.

Once again, it's a trivial suggestion, but I often wonder how many times my Spring Terrace has been ransacked.

Cheers,

Jenifer

 

Re:Suggestions for the developers

[Post New]by GulfCoastGuppy on Apr 16, 17 8:22 AM
Jenifer_Rule wrote:
This suggestion is completely irreverent and serves no actual purpose in improving the game.

That said:

Just out of curiosity, I'd love to have a counter in my Private Room that tells me exactly how many times my room was used during an event.

Maybe even a long term achievement for 100, 500 and 1000 visits?

That way you would be helping someone else get an achievement, and others would be helping you.

Once again, it's a trivial suggestion, but I often wonder how many times my Spring Terrace has been ransacked.

Cheers,

Jenifer


Maybe next Spring we could leave an egg or basket with a goodie in it for each friend like we do gifts at Christmas. The gift item would need to be programmed in soon though to collect all year. Having achieved the 1000 visits last year, I have no incentive to go into EVERY room now, but I definitely would if it was to leave a goodie and work on another achievement.

 

Re:Suggestions for the developers

[Post New]by Thewerecatqueen on Apr 19, 17 2:03 PM
A few more ideas

1.For the love of Flora, decrease the amount of coins needed to craft certain items. No more than 1500 coins.

2.The bow figurine's items need to be adjusted. Instead of the bear's fury, maybe use the shard of soul so we don't have to visit the fairy statue four times. Or reduce the items to one each

3. No more dice in castle challenges

4. more amulets

5. more than 6 items displayed on HOS list, say...10

7. i've heard about people losing at dice 90 percent of the time so maybe 'balance' the dice game

 
Jenifer_Rule
Angelfish
Angelfish
1,038 Posts

Re:Suggestions for the developers

[Post New]by Jenifer_Rule on Apr 19, 17 11:51 PM
Thewerecatqueen wrote:

1.For the love of Flora, decrease the amount of coins needed to craft certain items. No more than 1500 coins.



Another idea would be a fairer return for your expenses.

If I've just spent $7,000 in coins to craft two items for a character, could I at least get 30% back as a reward? Not even asking for 50%. Just 30.

Cheers,

Jenifer


 

Re:Suggestions for the developers

[Post New]by playingthegame on Apr 20, 17 12:43 AM
If you want to understand how EASY the game is today, do a bit of 2014 MC history in this Forum.
There you will see people not suggesting but demanding that the game be changed!

 
Jenifer_Rule
Angelfish
Angelfish
1,038 Posts

Re:Suggestions for the developers

[Post New]by Jenifer_Rule on Apr 20, 17 5:59 AM
playingthegame wrote:If you want to understand how EASY the game is today, do a bit of 2014 MC history in this Forum.
There you will see people not suggesting but demanding that the game be changed!


Yes yes yes

Blah blah blah!

Back in MY day we had to search our HOSses on keyboards made of barbed wire!

If we mis-clicked we were zapped with 700,000 volts of electrical current!

There were no GOLD CHESTS! Just lumps of coal and syphilis!

Failure to reach a Seasonal Achievement resulted in your family members dragged out of their beds in the middle of the night and sold to BFG as Customer Service slave workers!

But we never complained!

You'd be lined up against a wall and shot at dawn if you did!


Blah blah blah....




 

Re:Suggestions for the developers

[Post New]by playingthegame on Apr 20, 17 6:32 AM
Jenifer_Rule wrote:
playingthegame wrote:If you want to understand how EASY the game is today, do a bit of 2014 MC history in this Forum.
There you will see people not suggesting but demanding that the game be changed!


Yes yes yes

Blah blah blah!

Back in MY day we had to search our HOSses on keyboards made of barbed wire!

If we mis-clicked we were zapped with 700,000 volts of electrical current!

There were no GOLD CHESTS! Just lumps of coal and syphilis!

Failure to reach a Seasonal Achievement resulted in your family members dragged out of their beds in the middle of the night and sold to BFG as Customer Service slave workers!

But we never complained!

You'd be lined up against a wall and shot at dawn if you did!


Blah blah blah....





I have just read an article in today's news on Australian values: The priceless one (for me) in response to the above diatribe is "Yeah, nah!"

So I repeat my suggestion: read the Forum and live happily ever after in the present Elysian fields of the MC

 
TiramaSue
Stingray
Stingray
5,237 Posts

Re:Suggestions for the developers

[Post New]by TiramaSue on Apr 20, 17 6:46 AM
playingthegame wrote:If you want to understand how EASY the game is today, do a bit of 2014 MC history in this Forum.
There you will see people not suggesting but demanding that the game be changed!



Every time somebody complains about having to play the same scene 4 times to get the items needed to open the bow figurine, I want to scream.

Here's how it used to be:

To complete the Bow Figurine you have to go to 281 Hidden Object Scenes. The one you go to the most is Winter Garden at 38 times.

HOS - Winter Garden 38
HOS - Mosaic Panel 36
HOS - Frozen Treasure 36
HOS - Battle Pit 26
HOS - Skulls 25
HOS - Mirrors 19
HOS - Game Table 18
HOS - Armor and Banners 18
HOS - Scroll Storage 13
HOS - Fire Fountain 10
HOS - Broken Carriage 10
HOS - Bar Counter 10
HOS - Crocodile Bush 7
HOS - Tent 6
HOS - Stone Bowl 5
HOS - Belfry 2
HOS - Crypt 2
Total - 281



High cost of crafting? Well, to open the bow figurine, we had to craft lots of items to open other zoom zones. 36,310 coins to be exact.


So 281 hidden object scenes and 36,310 coins to complete 1 part of a character quest. And wasn't there a character to quest that sent us to the bow figurine twice?


Opening the bow figurine was as demanding as a castle challenge.

 
silver_hawk
Manatee
Manatee
3,976 Posts

Re:Suggestions for the developers

[Post New]by silver_hawk on Apr 20, 17 7:14 AM
playingthegame wrote:If you want to understand how EASY the game is today, do a bit of 2014 MC history in this Forum.
There you will see people not suggesting but demanding that the game be changed!


Yep, I remember ALL too well. One week to complete one quest if you were able to play ALL day EVERY day about sent me over the moon. One of the reasons many players quit. I find the new changes WONDERFUL and have given me renewed interest in the game.


That being said, Would love it if the Developers could find a way to allow new players and old players that missed past castle challenges a chance to earn some of the avatars we missed getting

 
silver_hawk
Manatee
Manatee
3,976 Posts

Re:Suggestions for the developers

[Post New]by silver_hawk on Apr 20, 17 7:18 AM
Thank you TiramaSue,

Those who have not lived through that just don't understand. One week to complete 1 quest, Takes over 36,000 coins, and you had to do that SEVERAL times in the same level . I only WISH I were exaggerating but I'm certainly not, maybe not emphasizing it enough.

Edited on 04/20/2017 at 7:19:32 AM PST


 
TiramaSue
Stingray
Stingray
5,237 Posts

Re:Suggestions for the developers

[Post New]by TiramaSue on Apr 20, 17 7:44 AM
silver_hawk wrote:Thank you TiramaSue,

Those who have not lived through that just don't understand. One week to complete 1 quest, Takes over 36,000 coins, and you had to do that SEVERAL times in the same level . I only WISH I were exaggerating but I'm certainly not, maybe not emphasizing it enough.


Actually, after we opened the bow figurine, we had to use the item we received to craft something else. After all, the dragon so wanted the cube of fortune.


And who can forget the update that required over 600 (or was it 800?) white stamps? That also has been made so much easier thanks to the developers rebalancing.

Or Chris wanting 3 bracelets of seeing along with 3 of some other crafted item?


I still miss that old bow figurine. It served as a benchmark. All a poster had to say was "I'm working on my 3rd bow figurine" and everybody knew exactly where that player was in the game.

I'd love the devs to create an alternative castle which we entered, without our inventory (which would be waiting for us when we returned) and we had to complete the old bow figurine, for a fantastic prize, of course.


 
silver_hawk
Manatee
Manatee
3,976 Posts

Re:Suggestions for the developers

[Post New]by silver_hawk on Apr 20, 17 7:54 AM
TiramaSue wrote:

Or Chris wanting 3 bracelets of seeing along with 3 of some other crafted item?



Every time I saw one of those (and bow figurine items) on the Wheel I'd spend up to 6000 coins to win them just to give them away to my friends. Especially to the friends that were on the brink of quitting the game over those quests. Not to mention the hours I spent gathering Soul Selectors to give away to give my friends a reprieve. Now the Cube of Fortune takes no coins to make - WHAT A TURNAROUND.

Edited to add:
I couldn't stand to look at another Blood Lotus after that. Getting one now still sends shivers down my back.

Edited on 04/20/2017 at 7:56:34 AM PST


 
TiramaSue
Stingray
Stingray
5,237 Posts

Re:Suggestions for the developers

[Post New]by TiramaSue on Apr 20, 17 8:02 AM
silver_hawk wrote:
TiramaSue wrote:

Or Chris wanting 3 bracelets of seeing along with 3 of some other crafted item?



Every time I saw one of those (and bow figurine items) on the Wheel I'd spend up to 6000 coins to win them just to give them away to my friends. Especially to the friends that were on the brink of quitting the game over those quests. Not to mention the hours I spent gathering Soul Selectors to give away to give my friends a reprieve. Now the Cube of Fortune takes no coins to make - WHAT A TURNAROUND.

Edited to add:
I couldn't stand to look at another Blood Lotus after that. Getting one now still sends shivers down my back.


But we learned the importance of doing rounds. During the old bow figurine days, I always had just enough coins available when it came time to craft one of those multiple fine buckles or bouquets of fear and dust.

 
silver_hawk
Manatee
Manatee
3,976 Posts

Re:Suggestions for the developers

[Post New]by silver_hawk on Apr 20, 17 8:12 AM
TiramaSue wrote:[
But we learned the importance of doing rounds. During the old bow figurine days, I always had just enough coins available when it came time to craft one of those multiple fine buckles or bouquets of fear and dust.


Yep.

And all the wonderful songs we made up to make light of a frustrating situation. It all brought our group much closer together and form a lasting bond.

Songs for Midnight Castle
http://forums.bigfishgames.com/posts/list/80/276964.page#5677835

Edited on 04/20/2017 at 8:21:13 AM PST


 
 
 
 
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